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Turn-based artillery · free in your browser

Read the wind.Bury the rival.

Turn-based artillery with real physics, destructible terrain and zero edge for sale. Right in your browser, on phone or PC.

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Free, no install. On your phone or computer.

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Live physics

The ground is never safe.

Dig trenches, open craters and let the wind bend your shot.

Live wind

The same shot lands in different places. Reading the wind is half the win.

Exploding terrain

Every blast leaves a crater. Dig under your rival or hide under a ledge.

16 vehicles, 16 laws

Light that lands later, shots that bounce, magnets that pull: each vehicle follows its own physics.

Arsenal

Sixteen machines. Sixteen laws of physics.

14 unlocked from the first second; the 2 legendaries only come from the Random draw. Here, the original 8: pick one and watch its law in action.

Farol
  1. BeamMarks the spot. After one blink, a vertical beam drops and stops at the first ground above the target. Ceilings and ledges protect you.
  2. Three BlinksThree side-by-side beams drop one after another and split the damage. Read the order and take cover.
  3. SignalMarks a spot with a public warning. A huge beam lands there at the start of Farol's next turn. There's time to run.

Precision artillery

Farol

Law of physics

Time

Every hit is marked now and lands later, with a public countdown.

  • Strong against Brotinho
  • Weak against Tamar
Tamar
  1. BurrowerSinks a little into the ground before exploding. Thin ground protects no one.
  2. Dune ArcWhen it hits the ground it arcs upside-down underground and surfaces beneath the target. Gaps and thin islands get in its way.
  3. Scarab KingReleases a little scarab that passes through terrain and only explodes when it touches a vehicle, allies included. Get out of its path.

Digger

Tamar

Law of physics

Terrain

Its shots go through the ground and come out underneath.

  • Strong against Farol
  • Weak against B1T
B1T
  1. PlasmaBounces up to twice on terrain before exploding. Walls and slopes are its friends.
  2. CaromOne projectile that bounces up to three times and pops a small blast at every bounce. Flat ground gives it little.
  3. Max RicochetUp to three bounces, and every rebound raises the damage. A counter shows everyone how many so far.

Bank-shot trickster

B1T

Law of physics

Bounce

Every shot bounces, and the special grows with every rebound.

  • Strong against Tamar
  • Weak against Vagão
Brotinho
  1. SeedAt the top of its arc it splits into three seeds in a narrow fan. Up close, all three land. From far away, they scatter.
  2. Living WallThe seed becomes sprouts that form a wall. It fades after two of Brotinho's turns. Deals no damage.
  3. Spore ForestThe cloud splits into three visible patches that hurt anyone inside, Brotinho included, on its next two turns.

Support and zoner

Brotinho

Law of physics

Division

Everything it throws splits into three.

  • Strong against Bolota
  • Weak against Farol
Bolota
  1. SnowballRolls along the terrain before exploding, growing with the distance rolled. Uphills and walls cut its momentum.
  2. Heavy IceLeaves the target Chilled: half movement on their next turn.
  3. AvalancheA giant ball rolls a long way, growing up to its cap. Walls, pits and uphills stop it.

Roller and control

Bolota

Law of physics

Mass

Its shot gains mass as it rolls: damage and radius grow up to a cap.

  • Strong against Cirro
  • Weak against Brotinho
Vagão
  1. Scrap MagnetAn orb that, on the way down, curves slightly toward the nearest vehicle. Field lines show where it's headed.
  2. Magnet LeapThe core yanks the cart itself to the ground it hits, inside the zone. Deals no damage. Mind where you land.
  3. Unstable RiftThe core opens a mini-rift that pulls anyone nearby toward its center. Stay away from edges and gaps.

Position control

Vagão

Law of physics

Attraction

Vagão pulls: targets, shots and itself.

  • Strong against B1T
  • Weak against Malho
Cirro
  1. Gliding LetterFeels the wind strongly. With a tailwind it falls slower and flies far; against it, it falls normally.
  2. Boomerang LetterAgainst the wind it passes its apex and comes back, hitting from behind. A tailwind cancels the return.
  3. CycloneA visible column, lasting two of Cirro's turns, that pushes any arcing shot upward. Rolling or underground shots get through.

Wind artillery

Cirro

Law of physics

Wind

Uses the wind as an engine: lift, return and column.

  • Strong against Malho
  • Weak against Bolota
Malho
  1. AnvilA heavy shot with double gravity: short range, huge hit.
  2. QuakeThe ground jumps under the weight: hits anyone standing near the impact. Leaves no crater. Hovering dodges it.
  3. ShaftA hammer blow that pierces the world: opens a deep vertical shaft that drops you into the void. Stay off thin ground.

Demolition tank

Malho

Law of physics

Gravity

Everything it drops falls with double gravity and is built to knock you down.

  • Strong against Vagão
  • Weak against Cirro

Meet the vehicles

Collapse

Eight fire together. One survives.

In Collapse, everyone aims at once while the Storm closes in. Quick play is practice against seven bots. In a friends room, up to four people play together and bots fill the remaining seats.

  1. DropJump from the transport: you choose where to land.
  2. AimSimultaneous aiming: no waiting through 7 turns.
  3. VolleyEight shots go out together: the arcs cross the sky.
  4. StormThe Storm closes the map and speeds up the ending.
Play now

Fair by design

Skill can't be bought in the shop.

Cosmetics change your style, never your damage, your health or your aim.

Wallets don't win. All 14 pickable vehicles and every item unlocked from the very first second. The shop is style only: nobody buys damage, health or aim.

  • Zero pay-to-win: nothing that gives an advantage is sold.
  • No paid random draws, and nothing expires.
  • No free chat: only pings, emotes and preset phrases.
  • No email or phone needed to play; download or delete your data any time.
For parents and guardians

Questions

Before you jump in

Do I need to install anything?

No. GunHype runs in the browser on your phone, tablet or computer. Just tap Play now.

Is it really free?

Yes. Every pickable vehicle and every match item is unlocked for everyone. Skill decides the match; nothing that gives an advantage is sold.

Will there be a shop?

If there is one, it will be cosmetic only: vehicle looks, pilot outfits, trails and emotes, with no stats at all. Everything shows its price and contents before you buy, nothing is random and nothing expires.

Do I need an account?

Not to start. The game creates a guest profile on this device, with no email or phone. To take your profile to another device, use the link code in the game settings.

Is there chat with strangers?

There is no free chat for anyone. In a match you communicate with pings, emotes and preset phrases. Learn more in Parents and guardians.

How does the ranking work?

Wins and damage earn GP. GP sets your rank on the classic ladder. Very short matches or repeated matches against the same rival on the same day are capped, so nobody can inflate the ranking.

All questions

Your crater is waiting.

Jump into the queue now in your browser or download it for your computer.

The apps do not have a digital signature yet: your system warns you the first time. See how to open them.

  • SteamComing soon
  • Google PlayComing soon
  • App StoreComing soon

Other versions: Android (.apk) · Linux (AppImage) · iPhone and iPad (via browser)

Consoles: no date promised. All options